![]() … except the game feels like it never lets you go free. ![]() Done with the info dump? Cool, here’s a 10 minute long, mind-numbing tutorial to get you familiar with the mechanics.ĭone with that? Nice! You can run free now. Backstory, lore, who you are, it’s all told to you via text with some aa-oo-ee-aa computer voiceover.īut that’s just the start. Time.īoot Ōkami, start a new game, Boom: a 20 minute-long, text-based info-dump greets you. It loves to take control away from you, and it does it all. Ōkami is a game that doesn’t want you to play it. Although I feel like the game didn’t recognize that fact enough. ![]() But I did enjoy it overall, and there were a couple of surprisingly grim moments that really stood out given the game’s overall jovial tone: Himiko and Rao’s deaths were quite sad TBH. The story was OK, but lacking IMO, especially towards the end. Ninetails and the demon gate gauntlets come to mind. That’s where the game really shines for me: those challenging, fast-paced, longer fights. If anything, I wanted more fights that let me do that for longer. The kind of fun you’d get from old arcade or shoot’em up games.Ĭhaining moves using your 2 weapons, dodges/jumps and the celestial brush ( and peeing) honestly never got old. Thank god for veil of mist.Īnd, like, it was fun. Too many sound/visual effects competing in too tight a space. I will note, however, that you can get some readability issues as you progress. But if you want to go deep on timing, weapon choice, move/combo choice depending on enemies, there is a lot of nuance here, even though the basic systems are pretty straight forward. Button mashing will take you very far, I know it did for me. It felt like an extreme case of easy to learn, very difficult to master. One thing I loved about this game was the combat. Although, to be fair, there is little character depth to be found here. Yet, they are still very distinct from each other. They all behave as goofballs, they are all drawn and animated as goofballs. The playful, almost cartoony visuals are charming and mesh really well with the general tone of the game: pretty much every single character is a goofball. The game has aged very well on that front (as do most games that shun realism for some other visual style imo). tl dr at the bottom.Įveryone praises the game’s style, music and atmosphere to high heaven, and I definitely agree. Boy, was it a slog.įair warning: SPOILERS for everything from gameplay to story, etc. Just finished playing the HD rerelease of Ōkami on PC. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: ![]() Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. So yeah I'm hoping Capcom delivers with this port and most likely I'll be playing this on day one, unless they really screw up (and I find it really hard since if they managed to render in 4K without slowdowns on a PS3 there's no reason not to support it on PC).A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Then came into scene the RPCS3 which delivered the best Okami ever available on PC, but by the time it showed up I grew tired of trying to emulate Okami and I don't even own a PS3 (and if I did it would be meaningless to emulate, really, since it already looks great on a PS3, it even has AA). While Dolphin can render the effects they are blurred and out of place. Sometimes this fact makes Okami to look like a low-poly Nintendo 64/PSX game. People can claim it just like running on PS2 on higher resolutions but that's pretty silly. ![]() Last time I checked all the sumi-e effects were absent on PCSX2. Originally posted by White Spirit:Emulators do exist, and Okami being a PS2 game plays perfectly fine on a PC, even on Linux. ![]()
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